Checkers takes a minute to learn and a lifetime to master. Here are the rules, the special moves and the simple habits that win games.
Checkers (also called draughts) is played on the same 8x8 board as chess, using only the dark squares. Each player starts with 12 pieces on the dark squares of their three nearest rows. Darker pieces usually move first.
Ordinary pieces move one square diagonally forward onto an empty dark square. They never move backwards, and they never leave the dark squares.
You capture by jumping: if an enemy piece sits diagonally ahead of you and the square beyond it is empty, you leap over it and remove it from the board. Two rules make checkers sharp:
A piece that reaches the far end of the board is crowned a king. Kings move and jump diagonally in all four directions, which makes them worth roughly two ordinary pieces. Racing a piece to the back row is one of the strongest plans in the game.
You win by capturing all enemy pieces, or by leaving your opponent with no legal move. Games between careful players can end drawn when neither side can force progress.
Rules make sense fastest in a real game: play checkers online free, or see how to challenge a friend to checkers.